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That would work the same way where if a player has any DLC (free or retail makes no difference) that the GM does not, they can request to load it and the GM will see an Accept/Reject button. Having a Standard license also allows players to enter their own data and export them as modules, like we had to do for OGL Pathfinder content for years. So waiting a couple days for that wouldn't be a bad idea! I was of course satisfied enough to not get a return!ĮDIT: Oh, one last thing, word is that a sale is kicking in on Monday. That's what I did, I got the program and ran the first couple of sessions of a game through it to make sure it worked well for my group within that 30 day window.
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There's a 30-day return policy, if you just want to test the program you don't have to get a subscription. As far as I know, there are no refunds if you decide after X months of subscription to buy the permanent license, so that's sunk cost that you won't get back. My personal opinion is that the one time buy is a better deal over time, since once you've paid it you're done, but so many other VTTs do monthly subscriptions, FG put it up as an option as well.
#FANTASY GROUNDS ULTIMATE LICENSE FREE FULL#
SUBSCRIPTIONS: I forgot to mention these earlier, if you don't want to shell out for a full license cost, you can get cheaper monthly subscriptions instead. It depends on whether you're more attached to your money or your time. Paying for content is basically paying for time-saving shortcuts, since you could just manually enter monsters, spells, etc, if you wanted to.
#FANTASY GROUNDS ULTIMATE LICENSE FREE FREE#
However, there's a lot of free content, from rulesets to maps to tokens to OGL content, so even a GM doesn't have to spend but so much to make it work. If you're the GM, you're on the hook for some cash if you want to support your players and buy official books and monster tokens and stuff. If your GM isn't amazingly generous, you'll have to buy a standard license to play, and that's it. IN CONCLUSION: If you're just going to be playing games and not running them, and your GM is a great person who shelled out for an ultimate license, you probably don't need to spend a dime. So there is a mild convenience factor where a player might want to buy a core rulebook just so they can mess around with their characters, but there's basically no reason a player would need to buy monster books or map packs or anything like that, and no player needs to own any content just to be able to join a game.
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Now if Billy bought the Pathfinder ruleset himself, he could build any number of characters while offline, since he owns the ruleset. But if Billy disconnects, he can't make another character with content from the Pathfinder module until the next time he connects to Rob's copy of FG, because he doesn't own the Pathfinder module himself. So if, for example, Rob is running Pathfinder and has bought the core ruleset, while Billy is connected, Billy can use that ruleset to make a character, add feats and items and stuff, as if he owned it himself. A caveat: The players can only access the modules while connected to the GM. When a GM buys a module, it is automatically and freely transferred to any player who connects to them. When you look in the store and see Pathfinder books and maps and tokens, unless you plan on being a GM you don't need to buy them. STUFF: Stuff only has to be purchased by the GM. They have to buy a standard (or ultimate, but that would just be a waste if they don't plan to GM themselves) edition as well. If you're GMing with a standard edition, players with the freebie edition can't connect to you. STANDARD EDITION: Does eeeeeeeeeverything the ultimate edition does, but doesn't let you host other players for free. Billy would have to buy a standard or ultimate license of his own at that point. So if Rob buys it, then Billy wants to run a game, Billy can't host a free game even if Rob is one of the players.
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Important note: ONLY the GM can host a free game with the ultimate edition. So you, as GM, can pay more, and then anyone who wants to play with you can do so for free. The ONLY difference between ultimate and standard editions are that if the GM buys the ultimate edition, the players don't have to buy the standard edition to play. Ultimate edition does NOT come with free content. ULTIMATE EDITION: I honestly don't like calling it 'ultimate' because it makes people believe it's an all-inclusive buy. I want to try to clear that up regulars are being good about clarifying in threads where people ask about it, but if a prospective buyer doesn't actually read the thread they'll miss the explanation. A lot of people are running in and interested in Fantasy Grounds, and that's great, but lots of people have some confusion about exactly what they're getting.